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New super mario bros 2 world 6 haunted house
New super mario bros 2 world 6 haunted house






new super mario bros 2 world 6 haunted house new super mario bros 2 world 6 haunted house

Mario should grab the Starman, and when the water lowers, run through the Spinies and get the Star Coin. Star Coin 3: There is a ? Block containing a Starman.Star Coin 2: After the third green Warp Pipe, Mario should wait for the water to rise, and then jump or Wall Jump.Then, he should run along the trail of Blue Coins until it wears off. Star Coin 1: Mario should hit an Invisible Block containing a vine, then and hit a brick containing a P Switch.When Mario goes through the yellow Warp Pipe, he will reach the pole. Mario can get the last Star Coin by going past a few Spinies. One takes Mario to a bonus area with several Flying ? Blocks containing a total of eight 1-Up Mushrooms and 120 coins, and the other is a Pipe Cannon that takes the player to the second Star Coin. Soon after that, Mario should reach two tall cannons. Mario should climb it and press a P Switch, jumping across some Flying ? Blocks to get the first Star Coin. In between those coins are two Invisible Blocks, one containing a vine. These Star Coins range from being right in the direct path of the player, to being seemingly just out of reach, or just on the other side. After the Red Warp Pipe, the player should see a ? Block with two coins above it. The door leads to the red-flag exit, which unlocks access to the green Toad House between level 7-3 and the tower. If the player hits this block, they will find out that it contains a vine, and climbing on it will take them to a door. Excluding tower, castle, and ghost house levels, it is the longest level in the game. One of the blocks on the upper ledge shines, different to the others. This level has rising water similar to Mondo from Super Mario World.








New super mario bros 2 world 6 haunted house