
The main driving mechanics are solid and satisfying Yet, if you focus on the story too much you’ll miss the point and focus of D:SF. In comparison to the grittier and more urban stylings of previous Driver titles, this plot is nothing short of a bizarre and unwelcome delve into the supernatural, and it sadly fails to ever amount to any more than this. Upon awakening, Tanner finds he has a mysterious power that allows him to inhabit and control the bodies of other people. While chasing him down Tanner winds up in a car crash that results in a near death experience. Having finally succeeded in this endeavour, Tanner is monitoring Jericho only to see him break out of prison. We have good old John Tanner returning from previous games in his attempt to put the evil criminal mastermind Jericho behind bars. The plot isn’t really why anyone will be buying this game, but I ought to summarise it if only for completions’ sake. It’s a well crafted game, but it might not be to everyone’s tastes. I’ll not hold you in suspense for too long D:SF does this well, creating a fun and easily accessible cinematic driving experience that sets a really good level of challenge. Now we have Driver: San Francisco, a game that attempts to bring the series back to its roots. I never even bothered with later games, hearing that they offered little more than failed ambition. I was younger back then, and lacked the grit and sheer determination required to fully enjoy the experience. Whilst I wouldn’t say I was disappointed, the game was too damn hard. Friends, magazines and adverts all conspired to show me that I needed to buy this game.

There was a time way back, when all I heard about was how great Driver was.
